City of Rookroost
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A forum for the Neverwinter Nights 2 Persistent World, City of Rookroost.
 
HomeLatest imagesSearchRegisterLog in

 

 Guard Faction

Go down 
2 posters
AuthorMessage
Mammon
Admin
Mammon


Posts : 159
Join date : 2010-08-23

Guard Faction Empty
PostSubject: Guard Faction   Guard Faction EmptyTue Aug 31, 2010 2:14 pm

So I was thinking about the guard faction last night and this morning, and there are a couple of ways to go with it and I wanted to get people's opinions.

The first is to make a highly structured city-guard style hierarchy that begins with players on the bottom doing patrols and performing minor investigations, the next level being purely investigatory and enforcement (no patrols at all), then higher ranks having duties like being attached to the lord marshall's palace.

The second is to make pcs belong to the lord marshall's guard in an investigation-specific unit. This would limit their enforcement powers around the city, make it much more centered upon the leadership of rookroost rather than the well being of the city, and provide a more pointed adversary for good pcs to avoid. Think of them like detective/inquisitors.

The problem with the first is that the lower guard ranks would be pretty boring and we run the risk of player bullying. The problem with the second is that detective/inquisitors will likely be just like the church of Iuz PC's, just with a guard uniform on.

Anyone got any thoughts to help straighten this out?
Back to top Go down
All Washed Up
Admin
All Washed Up


Posts : 70
Join date : 2010-08-23
Location : Texas

Guard Faction Empty
PostSubject: Re: Guard Faction   Guard Faction EmptyTue Aug 31, 2010 5:30 pm

As the guards are corrupt, they are all about themselves first, the well-being of the leadership (so long as it benefits them) second, and the well being of the city a distant third.

The problem with putting them directly under the leadership of the palace guards is it would allow the players to confirm dirty little secrets that would be have only been rumors otherwise.

I would prefer the PC guard faction not be required to patrol, or guard a gate... we have npcs for that. I think they should be a newly formed task force responsible for uncovering "seditious activities". While there may also be such an organization in the employ of the Church of Iuz, the guards would answer only to the General, and can tell the church of Iuz to stick it where the sun does not shine. In addition, should this unit discover the church of Iuz is holding persons of interest, they should march into the temple and take such person into custody. This will be setting up animosity between the Church and the City which could have interesting implications in the future.

Edit: I want people to fear the church inquisitors of Iuz... I want them to be terrified of this guard unit. They should be along the lines of the Gestapo.
Back to top Go down
 
Guard Faction
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
City of Rookroost :: Story :: Factions-
Jump to: