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 Core Class: Barbarian

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All Washed Up
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All Washed Up


Posts : 70
Join date : 2010-08-23
Location : Texas

Core Class: Barbarian Empty
PostSubject: Core Class: Barbarian   Core Class: Barbarian EmptyMon May 16, 2011 10:53 pm

Barbarian
Alignment: Any non-lawful.
Attack Bonus: Strong (1).
Strong Saves: Fortitude.
Hit Points: 12/level.
Skills: Craft (Any), Intimidate, Listen, Spot, Survival, Tumble.
Skill Points: 4 + Intelligence Modifier.
Armor Proficiencies: Light and Medium Armor.
Shield Proficiencies: Light and Heavy Shields.
Proficiencies: Simple and Martial Weapons.

Barbarian
  1. Rage 1/day, Fast Movement
  2. Uncanny Dodge, Bonus Feat
  3. Trap Sense +1
  4. Rage 2/day, Bonus Feat
  5. Improved Uncanny Dodge
  6. Trap Sense +2, Bonus Feat
  7. DR 1/-
  8. Rage 3/day, Bonus Feat
  9. Trap Sense +3
  10. DR 2/-, Bonus Feat
  11. Greater Rage
  12. Rage 4/day, Trap Sense +4, Bonus Feat
  13. Damage reduction 3/-

Rage (Ex): At 1st level, the barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend herself. She temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but she takes a -2 penalty to Armor Class. Rage lasts for 3 + Constitution bonus (including bonus from rage) rounds. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.
Fast Movement (Ex): At 1st level, the Barbarian’s movement rate is increased by 10%.
Bonus Feat (Ex): At 2nd level, the barbarian receives a bonus feat. The barbarian receives an additional bonus feat at 4th level, and every two levels there after. The barbarian still must meet all requirements to select a bonus feat.
  • Blind-Fight, Cleave, Deflect Arrows, Dodge, Enhanced Power Attack (Requires barbarian 8 and Improved Power Attack), Extend Rage, Extra Rage, Great Cleave, Greater Two Weapon Fighting, Knockdown, Improved Critical, Improved Flanking, Improved Knockdown, Improved Power Attack, Improved Two Weapon Defense, Improved Two Weapon Fighting, Improved Unarmed Strike, Power Attack, Power Critical, Mobility, Spring Attack, Supreme Power Attack (Requires barbarian 12 and Enhanced Power Attack), Two Weapon Defense, Two Weapon Fighting.

Uncanny Dodge (Ex): At 2nd level, the Barbarian can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if paralyzed. This improves to Improved Uncanny Dodge at 5th level.
Trap Sense (Ex): At 3rd level, the barbarian receives a bonus on reflex saves made to avoid traps and an equal dodge bonus to AC against attacks made by traps. This bonus increases by +1 for every 3 levels.
Damage Reduction (Ex): At 7th level, the barbarian can effectively "shrug off" or instantly regenerate damage done to it. Damage reduction can reduce damage to 0 but not below 0. At 7th level her damage reduction is 1/-, this increases by 1 for every three levels of barbarian.
Greater Rage (Ex): At 11th level, the barbarian’s rage improves, bonuses to strength and constitution during her rage each increase to +6, and her morale bonus on will saves increases to +3.


Last edited by All Washed Up on Sun May 22, 2011 2:31 pm; edited 1 time in total
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All Washed Up
Admin
All Washed Up


Posts : 70
Join date : 2010-08-23
Location : Texas

Core Class: Barbarian Empty
PostSubject: NwN2 3.5 Barbarian   Core Class: Barbarian EmptySun May 22, 2011 2:28 pm

Barbarian
Alignment: Any non-lawful.
Attack Bonus: Strong (1).
Strong Saves: Fortitude.
Hit Points: 12/level.
Skills: Craft armor, Craft trap, Craft weapon, Intimidate, Listen, Parry, Survival, and Taunt.
Skill Points: 4 + Intelligence Modifier.
Armor Proficiencies: Light and Medium Armor.
Shield Proficiencies: Light and Heavy Shields.
Proficiencies: Simple and Martial Weapons.

Barbarian
  1. Rage 1/day, Fast Movement
  2. Uncanny Dodge
  3. Trap Sense +1
  4. Rage 2/day
  5. Improved Uncanny Dodge
  6. Trap Sense +2
  7. DR 1/-
  8. Rage 3/day
  9. Trap Sense +3
  10. DR 2/-
  11. Greater Rage
  12. Rage 4/day, Trap Sense +4
  13. Damage reduction 3/-


  • Rage (1st): The barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend herself. She temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but she takes a -2 penalty to Armor Class. Rage lasts for 3 + Constitution bonus (including bonus from rage) rounds. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.
  • Fast Movement (1st): The Barbarian’s movement rate is increased by 10%.
  • Uncanny Dodge (2nd): The Barbarian can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if paralyzed. This improves to Improved Uncanny Dodge at 5th level.
  • Trap Sense (3rd): The barbarian receives a bonus on reflex saves made to avoid traps and an equal dodge bonus to AC against attacks made by traps. This bonus increases by +1 for every 3 levels.
  • Damage Reduction (7th): The barbarian can effectively "shrug off" or instantly regenerate damage done to it. Damage reduction can reduce damage to 0 but not below 0. At 7th level her damage reduction is 1/-, this increases by 1 for every three levels of barbarian.
  • Greater Rage (11th): The barbarian’s rage improves, bonuses to strength and constitution during her rage each increase to +6, and her morale bonus on will saves increases to +3.
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