A forum for the Neverwinter Nights 2 Persistent World, City of Rookroost. |
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| Core Class: Fighter | |
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All Washed Up Admin
Posts : 70 Join date : 2010-08-23 Location : Texas
| Subject: Core Class: Fighter Tue May 17, 2011 1:00 am | |
| FighterAttack Bonus: Strong (1). Saves: Strong Fortitude, Weak Reflex and Will. Hit Points: 10/level. Skills: Bluff, Craft (Any), Diplomacy, Intimidate, Lore, Sense Motive, Survival, Tumble. Skill Points: 4 + Intelligence Modifier. Armor Proficiencies: Light, Medium, and Heavy Armor. Shield Proficiencies: Light, Heavy and Tower Shields. Weapon Proficiencies: Simple and Martial Weapons. Fighter- Bravery +2
- Bonus Feat
- Armor Training +1
- Bonus Feat
- Weapon Training +1
- Bonus Feat
- Armor Training +2
- Bonus Feat
- Bravery +4, Weapon Training +2
- Bonus Feat
- Armor Training +3
- Bonus Feat
- Weapon Training +3
Bravery (Ex): At 1st level, the fighter receives a +2 bonus on saves against fear effects. This bonus increases to +4 at 9th and +6 at 17th level. Bonus Feat (Ex): At 2nd level, and every two levels there after, the fighter receives a feat drawn from a special list. - Blind-Fight, Combat Expertise, Improved Combat Expertise, Whirlwind Attack, Disarm, Improved Disarm, Dodge, Mobility, Spring Attack, Improved Critical, Improved, Unarmed Strike, Deflect Arrows, Knockdown, Improved Knockdown, Point Blank Shot, Rapid Shot, Many Shot, Power Attack, Cleave, Great Cleave, Improved Power Attack, Rapid Reload, Two-Weapon Fighting, Two-Weapon Defense, Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Greater Weapon Focus, Power Critical, Weapon Specialization, Greater Weapon Specialization, Weapon Proficiency (exotic).
Armor Training (Ex): At 3rd level, the fighter begins to master his armor, when wearing armor or using a shield the fighter receives a +1 dodge bonus to his armor class. This bonus increases to +2 at 7th level, +3 at 11th level, and +4 at 15th level. Weapon Training (Ex): At 5th level, you gain a +1 bonus on all attack rolls made with weapons. This bonus increases to +2 at 9th level, +3 at 13th level, and +4 at 17th level.
Last edited by All Washed Up on Sun Jun 19, 2011 11:27 am; edited 2 times in total | |
| | | All Washed Up Admin
Posts : 70 Join date : 2010-08-23 Location : Texas
| Subject: Re: Core Class: Fighter Sun May 22, 2011 3:24 pm | |
| FighterAttack Bonus: Strong (1). Saves: Strong Fortitude, Weak Reflex and Will. Hit Points: 10/level. Skills: Craft Armor, Craft Weapon, Intimidate, Lore, Parry, and Taunt. Skill Points: 2 + Intelligence Modifier. Armor Proficiencies: Light, Medium, and Heavy Armor. Shield Proficiencies: Light, Heavy and Tower Shields. Weapon Proficiencies: Simple and Martial Weapons. Fighter- Bonus Feat
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- Bonus Feat
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- Bonus Feat
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- Bonus Feat
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- Bonus Feat
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- Bonus Feat (Ex): At 1st level, the fighter receives a feat drawn from a special list. He gains an addition bonus feat at 2nd level, and every two levels there after.
- Blind-Fight, Combat Expertise, Improved Combat Expertise, Whirlwind Attack, Disarm, Improved Disarm, Dodge, Mobility, Spring Attack, Improved Critical, Improved, Unarmed Strike, Deflect Arrows, Knockdown, Improved Knockdown, Point Blank Shot, Rapid Shot, Many Shot, Power Attack, Cleave, Great Cleave, Improved Power Attack, Rapid Reload, Two-Weapon Fighting, Two-Weapon Defense, Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Greater Weapon Focus, Power Critical, Weapon Specialization, Greater Weapon Specialization, Weapon Proficiency (exotic).
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