City of Rookroost
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A forum for the Neverwinter Nights 2 Persistent World, City of Rookroost.
 
HomeLatest imagesSearchRegisterLog in

 

 Cleric Domains of the Bandit Kingdoms *Updated 5/11/2011*

Go down 
AuthorMessage
All Washed Up
Admin
All Washed Up


Posts : 70
Join date : 2010-08-23
Location : Texas

Cleric Domains of the Bandit Kingdoms *Updated 5/11/2011* Empty
PostSubject: Cleric Domains of the Bandit Kingdoms *Updated 5/11/2011*   Cleric Domains of the Bandit Kingdoms *Updated 5/11/2011* EmptyWed Aug 25, 2010 9:21 pm

Air Domain
Deities: Aerdrie, Atroa, Phaulkon, Sotillion, Telchur, Velnius, & Wenta.
Granted Powers:
  • Electricity Resistance (Ex): The cleric gains electricity resistance 10.
  • Domain Spells: 2nd - Gust of Wind, 4th - Elemental Body I (Air Only)*, 6th - Elemental Body III (Air Only)*.


Animal Domain
Deities: Baervan, Beory, Ehlonna/Ehlenestra, Fenmarel, Hiatea, Llerg, & Obad-Hai.
Granted Powers:
  • Scent (Ex): The Cleric gains the ability to track hidden, or invisible enemies at a range determined by their Survival skill.
  • Domain Spells: 1st - Hold Animal, 3rd - Beast Shape I*, 6th - Beast Shape III (Animal Only)*.


Cavern Domain
Deities: Callarduran, Gruumsh, Jascar, Laduguer, Luthic, Segojan, Shargaas, & Ulaa.
Granted Powers:
  • Darkvision (Ex): You gain Darkvision at the range of 60 feet. If you already have Darkvision, this increases the range by 60 feet.
  • Domain Spells: 1st - Darkness, 3rd - Meld with Stone*, 6th - Mass Blindness/Deafness.


Chaos Domain
Deities: Aerdrie, Bahgtru, Beltar, Corellon, Dalt, Dugmaren Brightmantle, Erevan, Erythnul, Fenmarel, Grolantor, Gruumsh, Haela Brightaxe, Hanali, Hruggek, Iuz, Kord, Kurell, Labelas, Lirr, Llerg, Norebo, Olidammara, Phaulkon, Phyton, Procan, Ralishaz, Rillifane, Rudd, Sehanine, Shargaas, Solonor, Sotillion, Telchur, Tharizdun, Trithereon, Urdlen, Vaprak, Wenta, Ye’Cind, & Zagyg.
Granted Powers:
  • Smite Infidel (Su): Once per day, the player can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his class level to damage.
  • Domain Spells: 1st - Lesser Confusion*, 3rd - Hammer of the Gods, 6th - Word of Faith.


Charm Domain
Deities: Corellon, Hanali, Myhriss, Olidammara, Sheela, Syrul, Wee Jas, & Ye’Cind.
Granted Powers:
  • Negotiator (Ex): The cleric gains a +2 bonus on all diplomacy checks and bluff checks.
  • Domain Spells: 1st - Eagle's Splendor, 3rd - Heroism, 6th - Mass Eagle's Splendor.


Community Domain
Deities: Allitur, Berei, Berronar Truesilver, Bralm, Cyrrollalee, Garl Glittergold, Kord, Moradin, Pelor, Rao, Trithereon, & Yondalla.
Granted Powers:
  • Divine Protection (Sp): The cleric is able to cast an improved form of Sanctuary with the DC 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per cleric level + the cleric’s Charisma modifier.
  • Domain Spells: 2nd - Mass Aid, 4th - Mass Cure Light Wounds, 6th - Greater Heroism.


Darkness Domain
Deities: Callarduran, Celestian, Nerull, Shargaas, Tharizdun, & Xan Yae.
Granted Power:
  • Blind Fight (Ex): The cleric has the ability to fight while blinded or against invisible creatures. The cleric gets to re-roll its miss chance percentile one time to see if it actually hits.
  • Domain Spells: 2nd - Deeper Darkness*, 4th - Displacement, 6th - Shadow Conjuration*.


Death Domain
Deities: Grolantor, Incabulos, Nerull, Wee Jas, & Yurtrus.
Granted Powers:
  • Death Touch (Su): Your touch causes a living creature to suffer 1d6/cleric level negative energy damage. You may use this ability once per day.
  • Domain Spells: 2nd - Animate Dead, 4th - Slay Living, 6th - Mass Inflict Serious Wounds.


Destruction Domain
Deities: Bahgtru, Erythnul, Hextor, Ilneval, Incabulos, Joramy, Maglubiyet, Ralishaz, Saint Cuthbert, Telchur, Tharizdun, Urdlen, Vaprak, & Yurtrus.
Granted Powers:
  • Battle Master (Su): Once per day, the cleric may gain a +1 bonus, plus 1 per five levels, to Dexterity, Constitution, attack rolls, and damage. The cleric also gains damage reduction equal to twice this amount. Like the barbarian's class ability, this DR is not overcome by any material or magic. The effect lasts for 5 rounds + the cleric's Charisma modifier.
  • Domain Spells: 2nd - Bestow Curse*, 4th - Slay Living, 6th - Destruction.


Earth Domain
Deities: Beltar, Beory, Bleredd, Dumathoin, Flandal, Fortubo, Grolantor, Jascar, Moradin, Obad-Hai, Phyton, Segojan, Ulaa, & Urdlen.
Granted Powers:
  • Acid Resistance (Ex): The cleric gains acid resistance 10.
  • Domain Spells: 2nd - Foundation of Stone, 4th - Elemental Body I (Earth Only)*, 6th - Elemental Body III (Earth Only)*.


Evil Domain
Deities: Abbathor, Bahgtru, Beltar, Erythnul, Gaknulak, Grolantor, Gruumsh, Hextor, Hruggek, Ilneval, Iuz, Kurtulmak, Laduguer, Luthic, Maglubiyet, Nomog-Geaya, Nerull, Pyremius, Shargaas, Syrul, Tharizdun, Urdlen, Vaprak, Vecna, Wastri, & Yurtrus.
Granted Powers:
  • Smite Infidel (Su): Once per day, the player can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his class level to damage.
  • Domain Spells: 1st - Death Knell, 3rd - Hammer of the Gods, 6th - Word of Faith.


Fate Domain
Deities: Boccob, Istus, & Labelas.
Granted Powers:
  • Dark Blessing (Su): The cleric applies their Charisma modifier to all saving throws.
  • Domain Spells: 1st - True Strike, 3rd - Freedom of Movement, 6th - Spell Mantle.


Fire Domain
Deity: Bleredd, Flandal, Joramy, & Pyremius.
Granted Powers:
  • Fire Resistance (Ex): The cleric gains Fire resistance 10.
  • Domain Spells: 2nd - Flame Weapon, 4th - Elemental Body I (Fire Only)*, 6th - Elemental Body III (Fire Only)*.


Glory Domain
Deities: Heironeous, Hiatea, Pelor, & Yondalla.
Granted Powers:
  • Extra Turning (Sp): This divine ability allows the character to turn undead four additional times per day. In addition, clerics with the glory domain increase the DC of their Turn Undead ability by +2.
  • Domain Spells: 1st - Lion Heart, 3rd - Heroism, 6th - Word of Faith.


Good Domain
Deities: Aerdrie, Al’Akbar, Allitur, Arvoreen, Atroa, Baervan, Baravar, Berei, Berronar Truesilver, Clangeddin Silverbeard, Corellon, Cyrrollalee, Dalt, Delleb, Dugmaren Brightmantle, Ehlonna/Ehlenestra, Fortubo, Flandal, Gaerdal, Garl Glittergold, Haela Brightaxe, Hanali, Heironeous, Hiatea, Jascar, Kord, Labelas, Lirr, Mayaheine, Merikka, Moradin, Muamman Duathal, Myhriss, Pelor, Phaulkon, Phyton, Rao, Rillifane, Rudd, Segojan, Saint Cuthbert, Sehanine, Solonor, Sotillion, Trithereon, Ulaa, Wenta, Ye’Cind, Yondalla, & Zodal.
Granted Powers:
  • Smite Infidel (Su): Once per day, the player can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his class level to damage.
  • Domain Spells: 1st - Bless Weapon, 3rd - Hammer of the Gods, 6th - Word of Faith.


Healing Domain
Deities: Berronar Truesilver, Luthic, Myhriss, Pelor, & Zodal.
Granted Powers:
  • Rebuke Death (Su): You can touch a living creature as a standard action, healing it for 1d6/cleric level. You can use this ability once per day.
  • Domain Spells: 1st - Lesser Restoration, 3rd - Neutralize Poison, 6th - Greater Restoration.


Illusion Domain
Deities: Boccob & Garl Glittergold.
Granted Powers:
  • Spell Focus (Illusion) (Ex): The cleric gains a +1 bonus to spell save DC for illusion spells.
  • Domain Spells: 1st - Color Spray, 3rd - Displacement, 6th - Greater Invisibility.


Knowledge Domain
Deities: Allitur, Boccob, Celestian, Cyndor, Delleb, Dugmaren Brightmantle, Dumathoin, Istus, Labelas, Lendor, Lirr, Pholtus, Rao, Tharizdun, Vecna, Zilchus, & Zuoken.
Granted Powers:
  • Able Learner (Ex): Normally you require two points to raise a rank in a cross-class skill, so this effectively makes it as if you had the skill as a class skill - although it still retains the upper limit of skill with it.
  • Domain Spells: 1st - Identify, 4th - True Seeing, 6th - Legend Lore.


Law Domain
Deities: Al’Akbar, Allitur, Arvoreen, Berronar Truesilver, Bralm, Clangeddin Silverbeard, Cyndor, Cyrrollalee, Delleb, Fortubo, Gaerdal, Gaknulak, Heironeous, Hextor, Jascar, Kurtulmak, Laduguer, Lendor, Mayaheine, Merikka, Moradin, Nomog-Geaya, Osperm, Pholtus, Rao, Saint Cuthbert, Ulaa, Urogalan, Wastri, Wee Jas, Yondalla, & Zilchus.
Granted Powers:
  • Smite Infidel (Su): Once per day, the player can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his class level to damage.
  • Domain Spells: 1st - Hold Person, 3rd - Hammer of the Gods, 6th - Word of Faith.


Liberation Domain
Deities: Solonor & Trithereon.
Granted Powers:
  • Slippery Mind (Ex): The cleric can wiggle free from magical effects that would otherwise control or compel them. If the cleric is affected by an enchantment and fails her saving throw, they may attempt their saving throw again. They only get this one extra chance to succeed at their saving throw. If it fails as well, the spell’s effects occur normally.
  • Domain Spells: 1st - Remove Paralysis, 3rd - Freedom of Movement, 6th - Greater Restoration.


Luck Domain
Deities: Abbathor, Brandobaris, Erevan, Fharlanghn, Haela Brightaxe, Istus, Kord, Kurell, Kurtulmak, Norebo, Olidammara, Ralishaz, Rudd, & Vergadain.
Granted Powers:
  • Divine Grace (Su): The cleric applies their Charisma modifier to all saving throws.
  • Domain Spells: 1st - True Strike, 3rd - Freedom of Movement, 6th - Spell Mantle.


Madness Domain
Deity: Erevan, Erythnul, Incabulos, Ralishaz, Tharizdun, Urdlen, & Zagyg.
Granted Powers:
  • Slippery Mind (Ex): The cleric can wiggle free from magical effects that would otherwise control or compel them. If the cleric is affected by an enchantment and fails her saving throw, they may attempt their saving throw again. They only get this one extra chance to succeed at their saving throw. If it fails as well, the spell’s effects occur normally.
  • Domain Spells: 2nd - Touch of Idiocy, 4th - Confusion, 6th - Insanity*.


Magic Domain
Deities: Boccob, Corellon, Hanali, Laduguer, Vecna, & Wee Jas.
Granted Powers:
  • Divine Resistance (Su): By spending one of your turn undead attempts, you imbue yourself and all allies with resistance 5 to cold, electricity, and fire. It lasts for a number of rounds equal to your Charisma bonus (minimum of 1 round).
  • Domain Spells: 2nd - Dispel Magic, 4th - Spell Resistance, 6th - Spell Mantle.


Moon Domain
Deities: Pholtus & Sehanine.
Granted Powers:
  • Sleep Immunity (Su): Clerics with the moon domain receive immunity to sleep effects.
  • Domain Spells: 2nd - Moonbeam*, 4th - Moonbolt, 6th - Insanity*.


Nobility Domain
Deities: Heironeous & Yondalla.
Granted Powers:
  • Aura of Courage (Su): The cleric is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.
  • Domain Spells: 2nd - Prayer, 4th - Heroism, 6th - Greater Heroism.


Planning Domain
Deities: Arvoreen, Clangeddin Silverbeard, & Ilneval.
Granted Powers:
  • Extend Spell (Ex): Extended spells have their duration doubled, lasting twice as long as normal. An extended spell occupies a spell slot one level higher than normal.
  • Domain Spells: 2nd - See Invisibility, 3rd - Clairaudience/Clairvoyance, 6th - Greater Heroism.


Plant Domain
Deities: Atroa, Baervan, Beory, Berei, Ehlonna/Ehlenestra, Fenmarel, Geshtai, Hiatea, Merikka, Obad-Hai, Phyton, Rillifane, Sheela, Solonor, Sotillion, & Wenta.
Granted Powers:
  • Woodland Stride (Ex): The cleric gains a +10% movement increase when in outdoor, natural environments.
  • Domain Spells: 1st - Entangle, 3rd - Barkskin, 6th - Vine Mine.


Protection Domain
Deities: Al’Akbar, Arvoreen, Baravar, Berronar Truesilver, Callarduran, Corellon, Cyrrollalee, Fharlanghn, Fortubo, Gaerdal, Gaknulak, Hanali, Laduguer, Lendor, Mayaheine, Moradin, Muamman Duathal, Rao, Rillifane, Saint Cuthbert, Ulaa, Yondalla, & Zodal.
Granted Powers:
  • Divine Shield (Su): The cleric may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus.
  • Domain Spells: 2nd - Protection from Energy, 4th - Wall of Dispel Magic, 6th - Spell Mantle.


Repose Domain
Deity: Dumathoin, Segojan, Sehanine, & Urogalan.
Granted Powers:
  • Gentle Rest (Sp): Your touch causes an undead creature to suffer 1d6/cleric level divine energy damage. You may use this ability once per day.
  • Domain Spells: 1st - Stabilize, 3rd - Death Ward, 6th - Destruction.


Rune Domain
Deities: Boccob, Delleb, & Dugmaren Brightmantle.
Granted Powers:
  • Scribe Scroll (Ex): The cleric gains Scribe Scroll as a bonus feat.
  • Domain Spells: 2nd - Glyph of Warding, 4th - Lesser Planar Binding, 6th - Planar Binding.


Strength Domain
Deities: Clangeddin Silverbeard, Bahgtru, Erythnul, Flandal, Gruumsh, Hruggek, Kord, Llerg, Pelor, Saint Cuthbert, Trithereon, Vaprak, & Zuoken.
Granted Powers:
  • Divine Strength (Su): Once per day, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.
  • Domain Spells: 1st - Bull's Strength, 3rd - Divine Power, 6th - Stoneskin.


Suffering Domain
Deities: Grolantor, Incabulos, Nerull, & Yurtrus.
Granted Powers:
  • Divine Health (Su): The cleric gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).
  • Domain Spells: 2nd - Contagion, , 4th - Mass Contagion, 6th - Blood to Water.


Sun Domain
Deities: Ehlonna/Ehlenestra, Hiatea, Pelor, & Pholtus.
Granted Powers:
  • Greater Turning (Su): Once per day, you may expend a use of your turn undead ability to make a Greater Turning attempt. Undead creatures that fail the dc of your greater turning ability are destroyed rather then turned.
  • Domain Spells: 2nd - Searing Light, 4th - Flame Strike, 6th - Elemental Shield.


Time Domain
Deities: Boccob, Cyndor, Istus, Labelas, & Lendor.
Granted Powers:
  • Improved Initiative (Ex): The cleric gains a +4 bonus on his initiative checks.
  • Domain Spells: 1st - True Strike, 3rd - Freedom of Movement, 6th - Haste.


Trade Domain
Deities: Abbathor, Bralm, Mouqol, Vergadain, Xerbo, & Zilchus.
Granted Powers:
  • Silver Palm (Ex): The cleric gains a +2 bonus on Appraise, Bluff, and Diplomacy checks.
  • Domain Spells: 2nd - Identify, 4th - True Seeing, 6th - Charm Monster.


Travel Domain
Deities: Baervan, Celestian, Cyrrollalee, Dalt, Fharlanghn, Lirr, Mouqol, Muamman Duathal, Procan, Rillifane, & Vergadain.
Granted Powers:
  • Fast Movement (Ex): The cleric has a 10% bonus to his movement rate.
  • Domain Spells: 1st - Expeditious Retreat, 3rd - Freedom of Movement, 6th - Ethereal Jaunt.


Trickery Domain
Deities: Abbathor, Baravar, Brandobaris, Dalt, Erevan, Garl Glittergold, Hruggek, Iuz, Kurell, Kurtulmak, Maglubiyet, Nerull, Norebo, Olidammara, Pyremius, Shargaas, Syrul, Xan Yae, & Zilchus.
Granted Powers:
  • Use Poison (Ex): The cleric is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.
  • Domain Spells: 1st - Grease, 3rd - Invisibility, 6th - Glass Doppelganger.


Tyranny Domain
Deities: Gruumsh, Hextor, Kurtulmak, Maglubiyet, & Nomog-Geaya.
Granted Powers:
  • Aura of Despair (Su): The cleric radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.
  • Domain Spells: 1st - Hold Person, 3rd - Discern Lies*, 6th - Hold Monster.


War Domain
Deities: Arvoreen, Bahgtru, Beltar, Clangeddin Silverbeard, Corellon, Gaerdal, Gruumsh, Heironeous, Hextor, Hruggek, Ilneval, Maglubiyet, Nomog-Geaya, Phaulkon, Solonor, & Wastri.
Granted Powers:
  • Weapon Focus (Ex): Clerics with the war domain receive Weapon Proficiency and Focus with their patron deity's favored weapon.
  • Domain Spells: 1st - Aid, 3rd - Keen Edge, 6th - Power Word: Disable.


Water Domain
Deities: Beory, Geshtai, Obad-Hai, Osperm, Procan, Sheela, & Xerbo.
Granted Powers:
  • Cold Resistance (Ex): The cleric gains cold resistance 10.
  • Domain Spells: 2nd - Hypothermia, 4th - Elemental Body I (Water Only)*, 6th - Elemental Body III (Water Only)*.


Weather Domain
Deities: Aerdrie, Beory, Osperm, Procan, & Velnius.
Granted Powers:
  • Nature Sense (Ex): The cleric gains a +2 bonus to Survival and a +2 bonus to Search and Spot while in wilderness areas.
  • Domain Spells: 2nd - Gust of Wind, 4th - Ice Storm, 6th - Call Lightning Storm.


Racial Domains

Dwarf
Deities: Dwarf Pantheon.
Granted Powers:
  • Toughness (Ex): The cleric gains Toughness as a bonus feat.
  • Domain Spells: 1st - Bear’s Endurance, 3rd - Greater Magic Weapon, 6th - Stoneskin.


Elf
Deities: Elf Pantheon.
Granted Powers:
  • Point Blank Shot (Ex): The cleric gains Point Blank Shot as bonus feat.
  • Domain Spells: 1st - Cat’s Grace, 3rd - Vine Mine, 6th - Mass Cat's Grace.


Gnome
Deities: Gnome Pantheon.
Granted Powers:
  • Illusionist (Ex): The cleric gains a +1 bonus to spell save DC for illusion spells.
  • Domain Spells: 1st - Color Spray, 3rd - Shadow Conjuration, 6th - Shadow Evocation*.


Halfling
Deities: Halfling Pantheon.
Granted Powers:
  • Luck of Heroes (Ex): The cleric gains Luck of Heroes as a bonus feat.
  • Domain Spells: 1st - Magic Stone*, 3rd - Mass Reduce Person, 6th - Mass Cat's Grace.


Orc
Deities: Orc Pantheon.
Granted Powers:
  • Rage (Ex): The cleric gains the ability to rage as a barbarian. He may do so once per day.
  • Domain Spells: 1st - Cause Fear, 3rd - Rage, 6th - Destruction.

Back to top Go down
 
Cleric Domains of the Bandit Kingdoms *Updated 5/11/2011*
Back to top 
Page 1 of 1
 Similar topics
-
» The Races of the Bandit Kingdoms *Updated 5/1/2011*
» The Classes of the Bandit Kingdoms *Updated 5/22/2011*
» Core Class: Cleric
» Cleric Spell List Changes?

Permissions in this forum:You cannot reply to topics in this forum
City of Rookroost :: General Discussion :: Major Changes to the Game-
Jump to: